Alice -

: To make your feature flexible, add parameters. For example, a distance parameter for a jump feature lets you decide how far the character jumps each time you call that method.

To prepare a good feature in —the educational 3D programming environment—you focus on creating a reusable "method" or "procedure" that defines a specific behavior for an object. This allows you to organize your code and make your animations more sophisticated and easier to manage. Key Steps to Build a Feature (Procedure)

: Start by choosing the character or object from the Object Tree that will "own" the new feature. : To make your feature flexible, add parameters

: Drag your newly created procedure into the myFirstMethod tab to see it in action. Use the on-line HELP facility if you encounter errors; it can even suggest legal inputs for specific points in your program. Tips for "Good" Features

How to make a good bizarre, Alice in Wonderland style setting? This allows you to organize your code and

: In the Details Area , click on the "Procedures" tab and select "Create New Procedure." Give it a descriptive name like sayHello or jumpOverHole .

: Much like the absurd but "organized nonsense" found in Alice in Wonderland , your features should follow consistent internal rules so the animation feels deliberate rather than random. Use the on-line HELP facility if you encounter

: If a feature is too complex, follow a Work Breakdown Structure (WBS) approach: break major deliverables into smaller, manageable components.

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