In the (October 2014), the "All Vehicles Excess Fuel Tank" feature introduced a significant change to how ground vehicles handle fuel. Prior to this, fuel tanks were often generalized components, but version 1.43 transitioned them into discrete, calculated modules. Feature Overview
: Shell tooltips were updated during this period to provide clearer data on how projectiles interact with various obstacle thicknesses, which directly influenced how players engaged these new fuel tank modules. All Vehicles Excess Fuel Tank v1.3 1.43
: Fuel tanks and ammunition loads were separated and calculated as distinct modules for all ground vehicles. In the (October 2014), the "All Vehicles Excess