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: To make textures pop, he set this to around 80%. It provided a crisp look that rivaled higher resolutions.

: For fast-paced games, he turned this on. It dynamically lowers resolution during quick movement , boosting FPS without a noticeable drop in quality.

: He turned this "Always Off" in the software to avoid capped frame rates and lag, letting his monitor's FreeSync handle the rest. System-Wide Tuning

: He toggled this on so Windows would prioritize his game's processes.