Mini - Mini Magnetic Swipe Card Reader USB or Port Powered Bi-directional

: Every 20 minutes of gameplay, the Villa generates a specific amount of income based on its current value. This money is deposited into a physical chest in the Villa office and must be collected manually.

Revelations have the same economy system that Brotherhood has?

: Players spend earned florins to renovate local town structures, such as the Blacksmith , Doctor, and Tailor. These upgrades provide functional benefits, including discounts on gear and items sold at those specific shops.

: As investments increase, the town itself physically improves, transitioning from a dilapidated ruin into a thriving Renaissance stronghold.

In , the introduction of the Villa Auditore in Monteriggioni serves as a groundbreaking "metagame" feature that integrates character progression with a deep economic simulation. Unlike the first game's static safehouses, the Villa is a living headquarters that players must personally rebuild to fund their quest for vengeance. Key Components of the Villa System

: The Villa houses the Armor of Altaïr, which can only be unlocked by retrieving six seals from hidden Assassin Tombs throughout Italy. Strategic Impact

Product details


  • Low-cost, high-quality design
  • Customization available
  • Bi-directional read capability
  • ISO, ANSI and AAMVA compatible
  • Up to 1,000,000 passes with ISO-conforming cards

Mini Magnetic Swipe Card Reader - Specifications

Electrical

Current USB: normal 30 mA; Suspend mode 300 uA
RS-232: Quiescent 1-2 mA typical (continuous), transmitting 8-9 typical (5ms duration), peak at power on 12 mA

Mechanical

USB & RS-232
Size
Length: 3.94” (100.0mm)
Width: 1.28” (32.5mm)
Height: 1.23” (31.3mm)
USB & RS-232
Weight
Weight: 4.5 oz. (127.57 g)
TTL 100 mm
Size
Length: 3.94" (100 mm)
Height: 1.23" (31.3mm)
Width: 1.28" (32.5mm)
TTL 101 mm
Size
Length: 4.0" (101.6 mm)
Height: 1.08" (27.4 mm)
Width: 1.62" (41.1 mm)

Environment

Temperature
Operating -30 °C to 70 °C (-22 °F to 158 °F)
Storage -40 °C to 70 °C (-40 °F to 158 °F)
Humdity  
Operating 10% to 90% noncondensing
Storage 10% to 90% noncondensing
Altitude  
Operating
0-10,000 ft. (0-3048 m.)
Storage 0-50,000 ft. (0-15240 m.)


Assassinвђ™s Creed 2 May 2026

: Every 20 minutes of gameplay, the Villa generates a specific amount of income based on its current value. This money is deposited into a physical chest in the Villa office and must be collected manually.

Revelations have the same economy system that Brotherhood has?

: Players spend earned florins to renovate local town structures, such as the Blacksmith , Doctor, and Tailor. These upgrades provide functional benefits, including discounts on gear and items sold at those specific shops.

: As investments increase, the town itself physically improves, transitioning from a dilapidated ruin into a thriving Renaissance stronghold.

In , the introduction of the Villa Auditore in Monteriggioni serves as a groundbreaking "metagame" feature that integrates character progression with a deep economic simulation. Unlike the first game's static safehouses, the Villa is a living headquarters that players must personally rebuild to fund their quest for vengeance. Key Components of the Villa System

: The Villa houses the Armor of Altaïr, which can only be unlocked by retrieving six seals from hidden Assassin Tombs throughout Italy. Strategic Impact