Cells - Dead

While weapons and items are lost upon death, players can spend a currency called Cells at the end of each level to unlock permanent upgrades, such as health flasks or new weapon blueprints.

Players control the "Prisoner," an amorphous mass of cells that reanimates a decapitated corpse. dead cells

Runs are defined by "Builds" utilizing two weapon slots, two skill slots (e.g., turrets, grenades), and passive Mutations . While weapons and items are lost upon death,

Features tight, responsive "Souls-lite" combat where timing, dodging (using invincibility frames), and parrying are critical. two skill slots (e.g.