: Before a mission, the Kill-team can take an Oath (e.g., "Oath of the Weapon") to gain specific buffs, such as ignoring weapon jams.
: Each character has a personal and Chapter-based "Demeanor" that provides role-playing hooks and mechanical benefits when acting in accordance with their nature. Recommended Starting Resources Deathwatch: Core Rulebook
: Combat engineer focused on maintaining armor and vehicles. : Before a mission, the Kill-team can take an Oath (e
: Characters do not purchase gear with currency; instead, they are allotted "Requisition" points based on their mission's importance to outfit themselves with specialized wargear. Character Creation & Specialties : Characters do not purchase gear with currency;
: Heavy weapons specialist providing massive fire support.
The is the foundational manual for the Deathwatch tabletop role-playing game, allowing players to take on the roles of elite Space Marine veterans from various Chapters serving the Inquisition. Originally published by Fantasy Flight Games and later licensed through Asmodee, this 400-page book utilizes a percentile (d100) system to represent high-stakes missions against the galaxy's deadliest alien threats. Core Gameplay Mechanics
: A versatile commander and flexible combatant.