: Rules can be set to make a fluid "harden" over time or liquefy again when near a heat source.
This solver is a dedicated tool for simulating highly viscous fluids. Unlike standard particle systems that use "hacks," this physics-based solver provides:
: A dedicated generator for spawning particles in creative ways, specifically useful for large-scale liquid effects.
: You can create anything from runny honey and thick dough to soft rubber that retains its shape.
: The updated ImplicitShape operator allows for the automatic creation of air or foam bubbles inside a fluid surface with a single click. Other Notable Capabilities
You can find more detailed documentation and tutorials on the official Cebas website or through the thinkingParticles Manual .
: Version 6.6 utilizes the industry-standard OpenVDB for managing 3D volume data, ensuring high-speed processing and compatibility with feature film pipelines.
: Unlike 3ds Max’s native event-based systems (like Particle Flow), tP uses a non-linear, rule-based workflow . This means particles react to conditions constantly rather than just waiting for a specific frame trigger, making it ideal for massive destruction scenes.
: Rules can be set to make a fluid "harden" over time or liquefy again when near a heat source.
This solver is a dedicated tool for simulating highly viscous fluids. Unlike standard particle systems that use "hacks," this physics-based solver provides:
: A dedicated generator for spawning particles in creative ways, specifically useful for large-scale liquid effects.
: You can create anything from runny honey and thick dough to soft rubber that retains its shape.
: The updated ImplicitShape operator allows for the automatic creation of air or foam bubbles inside a fluid surface with a single click. Other Notable Capabilities
You can find more detailed documentation and tutorials on the official Cebas website or through the thinkingParticles Manual .
: Version 6.6 utilizes the industry-standard OpenVDB for managing 3D volume data, ensuring high-speed processing and compatibility with feature film pipelines.
: Unlike 3ds Max’s native event-based systems (like Particle Flow), tP uses a non-linear, rule-based workflow . This means particles react to conditions constantly rather than just waiting for a specific frame trigger, making it ideal for massive destruction scenes.