2 — Gamemaker: Studio Course Level
Describe how you would use a "Collision Event" to destroy a "Collectible" object when the "Player" object touches it. Part 3: Practical Application (Project Scenario)
Below is a structured examination paper designed for this level. Part 1: Technical Vocabulary (Multiple Choice) GameMaker: Studio Course Level 2
B) To share code and events from a "Parent" to multiple "Child" objects. C) To increase the resolution of a sprite. D) To delete multiple objects at once. Describe how you would use a "Collision Event"
A) To make one object follow another on screen. C) To increase the resolution of a sprite
GameMaker uses Groups to organize sprites and objects into subfolders like "Level 1" or "Level 2". if keyboard_check(vk_right) { x += 5; } Standard conditional movement logic. 5 Layer vs Depth
Explain the difference between instance_create_layer and instance_create_depth .
Write a line of GML code that moves an object 5 pixels to the right only if the vk_right key is pressed.