: Placing buildings now consumes a turn, though placing reflectors remains a free action.
The update, shared by the developer in late 2019, introduced several significant mechanics to the game, focusing on structural durability and resource management. Key Gameplay Updates Hillside [v0.12]
: Players can now manually extract resources when positioned next to ore. : Placing buildings now consumes a turn, though
: Walls have been made more durable. Instead of being destroyed instantly upon impact, they now transition into a damaged wall state. : Walls have been made more durable
: Indestructible obstacles that block all movement. Water : Blocks movement but allows lasers to pass through. Ore : Does not impede movement and can be mined.
: A random map generation system was added featuring three distinct terrain types:
: A new command allows players to clear all reflectors at once.
: Placing buildings now consumes a turn, though placing reflectors remains a free action.
The update, shared by the developer in late 2019, introduced several significant mechanics to the game, focusing on structural durability and resource management. Key Gameplay Updates
: Players can now manually extract resources when positioned next to ore.
: Walls have been made more durable. Instead of being destroyed instantly upon impact, they now transition into a damaged wall state.
: Indestructible obstacles that block all movement. Water : Blocks movement but allows lasers to pass through. Ore : Does not impede movement and can be mined.
: A random map generation system was added featuring three distinct terrain types:
: A new command allows players to clear all reflectors at once.