(the Game): Idiotic

đŸ’¡ : Indie titles like this often follow an 80/20 rule , where 80% of the time is spent on the final 20% of polish and content depth. To give you the most helpful advice, are you:

The looking for technical implementation ideas (like Unreal Engine grappling systems )?

: Expanding the procedural city generation to include more verticality for grappling and wall-running. IDIOTIC (The Game)

A wanting to suggest specific "stupid" weapons?

Based on community feedback and the game's current Steam presence , content development could benefit from the following: đŸ’¡ : Indie titles like this often follow

: Melee weapons like Josh The Pan (a frying pan) and "low IQ" weapons that prioritize fun over complex strategy. Suggested Content Expansion

: Hiding more items like "garlic breadâ„¢" to reward exploration in The Alt. A wanting to suggest specific "stupid" weapons

: New permanent boosts or "Coints" (the community-named currency) that allow for weirder character upgrades. New Game Modes :

đŸ’¡ : Indie titles like this often follow an 80/20 rule , where 80% of the time is spent on the final 20% of polish and content depth. To give you the most helpful advice, are you:

The looking for technical implementation ideas (like Unreal Engine grappling systems )?

: Expanding the procedural city generation to include more verticality for grappling and wall-running.

A wanting to suggest specific "stupid" weapons?

Based on community feedback and the game's current Steam presence , content development could benefit from the following:

: Melee weapons like Josh The Pan (a frying pan) and "low IQ" weapons that prioritize fun over complex strategy. Suggested Content Expansion

: Hiding more items like "garlic breadâ„¢" to reward exploration in The Alt.

: New permanent boosts or "Coints" (the community-named currency) that allow for weirder character upgrades. New Game Modes :