can see the physical environment (walls, platforms) but cannot see enemies or traps.
can see enemies and traps but sees the environment as a void or wireframe. KooperativnГ hry
: You can swap these roles mid-level using "Sync Stations," keeping the gameplay fresh. Other quick feature ideas: can see the physical environment (walls, platforms) but
: When players stand close to each other, their screens "bleed" information together, creating a clear picture. When they move apart to perform separate tasks, they must communicate every step. Why it works : Other quick feature ideas: : When players stand
In this mechanic, players "share" their senses, but each player is "blind" to certain parts of the game world. To succeed, they must physically or verbally guide each other through shared perspectives. :
: It moves beyond just "shooting things together" and requires constant verbal coordination.