GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

GLFW is written in C and supports Windows, macOS, Wayland and X11.

GLFW is licensed under the zlib/libpng license.


linux-geneve-tunnel
Gives you a window and OpenGL context with just two function calls
linux-geneve-tunnel
Support for OpenGL, OpenGL ES, Vulkan and related options, flags and extensions
linux-geneve-tunnel
Support for multiple windows, multiple monitors, high-DPI and gamma ramps
linux-geneve-tunnel
Support for keyboard, mouse, gamepad, time and window event input, via polling or callbacks
linux-geneve-tunnel
Comes with a tutorial, guides and reference documentation, examples and test programs
linux-geneve-tunnel
Open Source with an OSI-certified license allowing commercial use
linux-geneve-tunnel
Access to native objects and compile-time options for platform specific features
linux-geneve-tunnel
Community-maintained bindings for many different languages

No library can be perfect for everyone. If GLFW isn’t what you’re looking for, there are alternatives.

Linux-geneve-tunnel

: Unlike VXLAN's fixed header, GENEVE uses a variable-length options header with a Type-Length-Value (TLV) format. This allows tunnel endpoints to exchange custom metadata, which is critical for systems like Open Virtual Network (OVN) .

: Formally defined in RFC 8926 , it is the default tunnel protocol for modern cloud networking stacks like Open vSwitch (OVS) . Linux Implementation linux-geneve-tunnel

: It utilizes a 24-bit Virtual Network Identifier (VNI) to isolate traffic, supporting up to 16 million unique virtual segments. : Unlike VXLAN's fixed header, GENEVE uses a

The Linux kernel provides native support for GENEVE through the ip link command suite. Setting up GENEVE tunnel in Linux with TC | by Chen Dar Linux Implementation : It utilizes a 24-bit Virtual

( Generic Network Virtualization Encapsulation ) is an extensible overlay tunneling protocol designed to unify earlier standards like VXLAN and NVGRE. It creates Layer 2 overlay networks over Layer 3 IP infrastructure by encapsulating Ethernet frames in UDP packets on port 6081 . Key Features

Version 3.3.10 released

Posted on

GLFW 3.3.10 is available for download.

This is a bug fix release. It adds fixes for issues on all supported platforms.

Binaries for Visual C++ 2010 and 2012 are no longer included. These versions are no longer supported by Microsoft and should not be used. This release of GLFW can still be compiled with them if necessary, but future releases will drop this support.

Binaries for the original MinGW distribution are no longer included. MinGW appears to no longer be maintained and should not be used. The much more capable MinGW-w64 project should be used instead. This release of GLFW can still be compiled with the original MinGW if necessary, but future releases will drop this support.

Version 3.3.9 released

Posted on

GLFW 3.3.9 is available for download.

This is primarily a bug fix release for all supported platforms but it also adds libdecor support for Wayland. This provides better window decorations in some desktop environments, notably GNOME.

With this release GLFW should be fully usable on Wayland, although there are still some issues left to resolve.

See the news archive for older posts.