New Counter.mp4 Here
Did you use smokes or flashes effectively to take space?
Is the strategy too complex for an average player to pull off? Clarity: Is the explanation in the video easy to follow? 3. A Motion Graphics / UI Design Asset New Counter.mp4
If it’s a 1vX situation, did you isolate your 1v1 fights? 2. A "New Counter" Strategy/Guide Did you use smokes or flashes effectively to take space
Are the transitions between numbers fluid or "choppy"? minimalist vs. high-energy)?
Are you aiming at head-level where enemies are likely to appear?
Does the "counter" actually work against the current meta?
Does it fit the aesthetic of the project it’s intended for (e.g., minimalist vs. high-energy)?