New Counter.mp4 Here

Did you use smokes or flashes effectively to take space?

Is the strategy too complex for an average player to pull off? Clarity: Is the explanation in the video easy to follow? 3. A Motion Graphics / UI Design Asset New Counter.mp4

If it’s a 1vX situation, did you isolate your 1v1 fights? 2. A "New Counter" Strategy/Guide Did you use smokes or flashes effectively to take space

Are the transitions between numbers fluid or "choppy"? minimalist vs. high-energy)?

Are you aiming at head-level where enemies are likely to appear?

Does the "counter" actually work against the current meta?

Does it fit the aesthetic of the project it’s intended for (e.g., minimalist vs. high-energy)?