Outlast [v1.0a] May 2026

: The level design uses lighting and environmental cues (like furniture to vault over) to guide you during chases, while the AI enemies like Chris Walker vary their routes to keep you on edge.

: To navigate pitch-black corridors, you must use your camera’s night vision mode. This consumes limited battery life, forcing you to constantly scavenge for replacements to avoid being left in total darkness. Outlast [v1.0a]

: Unlike typical survival horror, you cannot fight back. You must hide, run, or sneak to survive encounters with homicidal patients in Mount Massive Asylum . : The level design uses lighting and environmental

: You play as Miles Upshur , a journalist documenting the horrors of "Project Walrider," a secret mind-control experiment inspired by the real-life MKUltra program. Outlast [v1.0a]

Outlast [v1.0a] May 2026