: Includes an "Invert" button in the Normal editor and improved "snapping" in the Seed Wizard to prevent accidental shifts during pattern editing. Practical Applications
: Limits maximum Ray Distance to prevent long-running initial extractions.
: Added support for opening WEBP images, though saving is restricted due to format limitations.
For a hands-on look at how these textures are applied in professional 3D projects, watch this tutorial on creating photorealistic maps:
: Integrated into workflows for Blender and Octane Render to create realistic materials from photogrammetry or simple snapshots.
The "useful piece" you likely need is the official release history or its core capabilities for 3D workflows: Key Features and Improvements