The developer intends to move village statistics to a dedicated in future builds to reduce clutter. Ongoing work also targets better animation sets and expanded party selection, moving the game closer to a full-scale tactical SLG. If you'd like to dive deeper, I can look for: Specific unit stats for the different monster types A guide on optimizing food production in the village Detailed Chapter 1 walkthroughs for the story mode Project: Monster Lord new build 2.0.5. - Arahi
The game places the player in the role of a monster commander seeking to reclaim territory by raiding human settlements. Project monster lord [v2.1.0]
Haystacks became destructible by specific units (monsters and female peasants), requiring more strategic targeting during raids. The developer intends to move village statistics to
A "pre-jump line" was added that sticks to the monster, showing the exact flight path to prevent player confusion. - Arahi The game places the player in
Development is most active on Arahi's Newgrounds and itch.io pages, where the creator posts regular devlogs and technical builds. Future Progression