: Players are active participants rather than mere spectators [12]. The length of play and character attachment create a "safe experimental space" for experiencing empathy for characters different from the player [12].
The paper examines how the game bridges the gap between the player and the protagonist, Arthur Morgan [12]. Redemption 2
: Speculation persists regarding character legacies, such as the appearance of a book by "J. Marston" in GTA V , suggesting Jack Marston may have eventually become a writer [26]. : Players are active participants rather than mere
In RDR2, newspapers are not just collectibles but dynamic reflections of the player’s impact on the world [32]. : Speculation persists regarding character legacies, such as
: The narrative explores themes of "murderous heroes" and "virtuous criminals," challenging players to find redemption in a world where the lines between evil and goodness are blurred [21].
: RDR2 is noted for addressing historical stereotypes and accurately representing people of color as cowboys, offering a more nuanced look at the "found family" dynamic within the gang [23]. III. Intertextuality and World-Building
: Arthur’s personal journal serves as a secondary narrative layer, documenting his internal thoughts and sketches of the world [25].