The 2018 release established a clear division between digital and physical workflows:
: Prioritizes maximizing texture density and minimizing distortion for visual quality. Rizom Lab RizomUV Virtual / Real Spaces 2018.0.102
Rizom-Lab, founded by Rémi Arquier, launched this version to improve speed, precision, and usability in UV mapping. The 2018.0.102 update refined the core algorithms for automated seam placement and UV generation, allowing artists to spend less time on manual unwrapping. The 2018 release established a clear division between
: It adjusts UVs to fit within a standardized square UV space (0 to 1 range), which is essential for digital texturing and game engines. founded by Rémi Arquier