Roblox Script -- Murderer Vs. Sheriffs | Kill A... May 2026
Give the Knife tool only to the Murderer and Revolvers only to Sheriffs.
To turn these scripts into a full game, you need to manage the round: Roblox Script -- Murderer vs. Sheriffs | Kill A...
Sheriffs usually have a ranged weapon. Use a in ReplicatedStorage named ShootEvent to handle the bullet logic on the server. Give the Knife tool only to the Murderer
Use math.random to pick one Murderer and 2–3 Sheriffs at the start of the match. Use math
local tool = script.Parent local damage = 100 -- Instant kill tool.Activated:Connect(function() local character = tool.Parent local humanoid = character:FindFirstChildOfClass("Humanoid") -- Animation trigger (optional) -- humanoid:LoadAnimation(script.AttackAnim):Play() tool.Handle.Touched:Connect(function(hit) local enemy = hit.Parent:FindFirstChild("Humanoid") if enemy and enemy.Parent.Name ~= character.Name then enemy.Health = 0 print(character.Name .. " killed " .. enemy.Parent.Name) end end) end) Use code with caution. Copied to clipboard 🛡️ The Sheriff Script
📌 Always use Server-Side Validation for kills. If you handle damage on the Client, hackers will easily "kill-all" by firing the event for every player at once. If you'd like, I can help you with: Writing a Round Timer system Creating a Map Voting UI Setting up DataStores to save player wins/kills Which part should we build next ?