[s5e13] Hot Tempers And Cold Feet -
Prioritize efficient interaction to manage the board while triggering your own synergies:
Success in this format relies on identifying open color pairs early, as power is concentrated in the gold (multicolor) cards. [S5E13] Hot Tempers and Cold Feet
A sorcery that buffs a creature and draws a card, with a recursion ability from the graveyard. Prioritize efficient interaction to manage the board while
Stand Up For Yourself (Destroy creature with power 3 or greater). [S5E13] Hot Tempers and Cold Feet
A 2/3 that becomes unblockable through Repartee and provides card advantage. Top Removal & Combat Spells
A 2/2 menace creature that gains counters via Repartee and moves them to others upon death.
Stress Dream (Blue-Red burn and card selection) or Silverquill Charm (Flexible mode spell).