Seeds Of: Chaos [v0.3.10]
Spend resources (Chaos Essences) to "graft" a trait from one character onto another.
Given the current state of the game (likely in active development with a focus on expansion), here are three feature concepts that would fit the "Dark Fantasy Strategy" vibe: 1. The "Mercenary War-Table" (Strategic System) Seeds of Chaos [v0.3.10]
Since the game involves many characters and "seeds," allowing the player to customize the skills or traits of their subordinates would increase replayability. Spend resources (Chaos Essences) to "graft" a trait
Use a variable-check during scene transitions to swap background assets or dialogue snippets based on a Corruption Threshold . 3. "Trait Infusion" (Character Progression) Use a variable-check during scene transitions to swap
Expanding on the game’s branching storytelling, this feature would track your most "wicked" choices and manifest them visually or mechanically.
To add more depth to the world-map gameplay, you could implement a system where the player dispatches hired hands or corrupted servants to handle side-missions.