: Includes new creatures ranging from planetary natives to undead manifestations of entropy. GM Tips for "The Thirteenth Gate"

: A planet where the population lives entirely in orbit.

: Use the sci-fi setting to incorporate environmental hazards like unstable portals, arcing energy generators, and moving machinery to force players out of stationary combat.

In this chapter, heroes race against the to gain control of a legendary superweapon hidden within a pocket demiplane. The core plot involves navigating a circle of twelve stars, each with an orbiting planet, to unlock the "thirteenth gate". Key Features for Players & GMs

: For organized play, this adventure provides a Chronicle Sheet worth 3 XP and 5 Reputation with a chosen faction. Where to Find the Guide