Apply VectorForce or adjust the AngularVelocity of the ball based on the player's movement direction at the moment of the kick to create realistic arcs.
When scripting your features, it is best to stick to the industry standards used by games like Realistic Street Soccer on Roblox : Dribble E: Tackle F (Hold): Power Shot Shift: Sprint Space: Header If you'd like, I can help you:
local ball = script.Parent local kickForce = 50 ball.Touched:Connect(function(hit) local character = hit.Parent local humanoid = character:FindFirstChild("Humanoid") if humanoid then local direction = (ball.Position - character.HumanoidRootPart.Position).Unit ball.AssemblyLinearVelocity = (direction + Vector3.new(0, 0.5, 0)) * kickForce end end) Use code with caution. Copied to clipboard 🎮 Standard Controls for Reference
It seems you are looking for a script or specific features for a "Street Soccer" game, likely within the context of . Based on the most popular experiences like Realistic Street Soccer , ⚽ Core Gameplay Features
Adjust the Magnitude check between the player's HumanoidRootPart and the Ball.
Implement a "charge" mechanic where holding F or Left Click increases the Velocity applied to the ball upon release.
If you are writing a feature for your own Roblox game, this basic logic handles a player interacting with a ball:
A hitbox check (using Touched events or GetPartBoundsInBox ) when the E key is pressed to disconnect the ball from an opponent. 🛠️ Scripting "Reach" & Mechanics
Street — Soccer Script
Apply VectorForce or adjust the AngularVelocity of the ball based on the player's movement direction at the moment of the kick to create realistic arcs.
When scripting your features, it is best to stick to the industry standards used by games like Realistic Street Soccer on Roblox : Dribble E: Tackle F (Hold): Power Shot Shift: Sprint Space: Header If you'd like, I can help you:
local ball = script.Parent local kickForce = 50 ball.Touched:Connect(function(hit) local character = hit.Parent local humanoid = character:FindFirstChild("Humanoid") if humanoid then local direction = (ball.Position - character.HumanoidRootPart.Position).Unit ball.AssemblyLinearVelocity = (direction + Vector3.new(0, 0.5, 0)) * kickForce end end) Use code with caution. Copied to clipboard 🎮 Standard Controls for Reference Street Soccer Script
It seems you are looking for a script or specific features for a "Street Soccer" game, likely within the context of . Based on the most popular experiences like Realistic Street Soccer , ⚽ Core Gameplay Features
Adjust the Magnitude check between the player's HumanoidRootPart and the Ball. Apply VectorForce or adjust the AngularVelocity of the
Implement a "charge" mechanic where holding F or Left Click increases the Velocity applied to the ball upon release.
If you are writing a feature for your own Roblox game, this basic logic handles a player interacting with a ball: Based on the most popular experiences like Realistic
A hitbox check (using Touched events or GetPartBoundsInBox ) when the E key is pressed to disconnect the ball from an opponent. 🛠️ Scripting "Reach" & Mechanics