The shooting system uses physical trajectories. Accuracy is influenced by the unit’s experience and the distance to the target, meaning stray shots can accidentally hit bystanders. Key Features
Enemies are placed in randomly generated positions at the start of every mission, ensuring layouts cannot be easily memorized.
Both civilians and suspects have psychological profiles and morale levels that react to stimuli like loud noises, nearby gunfire, or being intimidated by the squad.
The shooting system uses physical trajectories. Accuracy is influenced by the unit’s experience and the distance to the target, meaning stray shots can accidentally hit bystanders. Key Features
Enemies are placed in randomly generated positions at the start of every mission, ensuring layouts cannot be easily memorized.
Both civilians and suspects have psychological profiles and morale levels that react to stimuli like loud noises, nearby gunfire, or being intimidated by the squad.