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For those who prefer skirmishes and multiplayer, every existing faction received reinforcements. From the who can swap between swords and bows, to Mordor’s Haradrim Lancers filling a vital cavalry gap, the balance of power was shifted across the board.
The Shadow Over Arnor: Revisiting The Battle for Middle-earth II: The Rise of the Witch-king The Battle for Middle-earth II: The Rise of the...
The "War of the Ring" mode also saw a massive overhaul. For the first time, units persisted between battles, and the living world map gained a functioning economy—turning the mode into a true "Risk-style" grand strategy experience. A Legacy That Won't Fade Angmar Campaign | The Wiki for Middle-Earth | Fandom For those who prefer skirmishes and multiplayer, every
Unlike its predecessor, which split time between Good and Evil, this expansion’s core campaign is a single, unrelenting march of darkness. You command the Witch-king from the foundation of his realm in Angmar through half a millennium of war against the Dúnedain. For the first time, units persisted between battles,
: You lead iconic, darker figures like Morgomir and the undead Captain Karsh, a soul twisted by the Witch-king’s sorcery. New Tools of War