Ue4-mobile-lighting

: She checked the box on materials that didn't need highlights.

She started with the basics: . She switched her directional light to 'Stationary' and her point lights to 'Static'. She hit the 'Build Lighting' button. The fans on her PC began to roar, a mechanical dragon guarding the gates of optimization. ue4-mobile-lighting

When the progress bar finally hit 100%, she pushed the build to her phone. The shadows were there, baked into the lightmaps, but the performance was still chugging. The Shader Struggle : She checked the box on materials that

: For the background props, she simplified the lighting model. The Final Glow baked into the lightmaps