: Fish wouldn't just stay in the same spot. Depending on the in-game month, fish might move from deep winter holes to shallow spawning beds, requiring you to actually scout the lake like a real angler.
: For night fishing levels, adding a "Glow" mechanic where certain lures react to UV light, coupled with an improved underwater camera that mimics real-world night vision or sonar imaging. Ultimate.Fishing.Simulator.2.v0.9.27.1.part2.rar
: Dominant "Trophy" fish would guard specific structures (sunken logs, rock piles). You’d have to clear out smaller aggressive fish first or use specific lures to provoke the "boss" fish into defending its territory. : Fish wouldn't just stay in the same spot
This feature would move the game beyond simple "fish-on-hook" mechanics and create a living world under the water: Ultimate.Fishing.Simulator.2.v0.9.27.1.part2.rar