: You don't always need to talk. Simply sitting in a room with a patient or "lurking" outside to eavesdrop can reveal new information and deepen relationships.
is a narrative-driven adventure game where you play as Casey Beaumaris, a teenage journalist spending three days helping out at an airborne hospital in 1978 Australia. The game focuses on real-time interactions with elderly patients and staff, meaning time passes whether you are present for an event or not. Core Gameplay Mechanics Wayward.Strand.rar
: Each day runs from roughly 9:00 AM to 5:30 PM, with every minute in-game lasting about five real-world seconds. Because characters follow their own schedules simultaneously, you cannot see everything in a single playthrough. : You don't always need to talk