: Do you cut food rations to save supplies, causing a massive drop in survivor combat efficiency and morale?
: A rival human faction demands half of your camp supplies. Do you give in to maintain peace or fight them off while risking a double attack from zombies? Zombie Camp
: A valued camp medic has been bitten. Do you exile them to maintain camp safety or keep them locked in a cage trying to research a cure? : Do you cut food rations to save
: Rescue NPCs in the wild to bring them back to your camp. Each survivor has unique traits: The Chef : Reduces food consumption and boosts morale. : A valued camp medic has been bitten
Below is a complete feature breakdown designed for a video game (or an immersive live-action experience) that blends survival strategy, base-building, and high-intensity defense mechanics. 🏕️ Feature Overview: "The Zombie Camp"
: The camp has a "Noise and Light" meter. Running loud generators, firing unsuppressed weapons, or leaving campfires roaring at night will attract massive, mutated hordes. 📊 Camp Management & Resource Economy