: The process starts with a pencil sketch on real paper, defining the shapes, textures, and folding lines of characters or objects.
: Shading is often drawn directly onto the scan rather than being entirely light-dependent, giving it a static, storybook feel. Paper Cut Mansion
: Every interaction in the game, from walking to opening doors, is accompanied by a distinctive paper rustling sound , reinforcing the material immersion. : The process starts with a pencil sketch
If you're looking to create your own paper-style assets, I can provide more details on: to achieve the cardboard edge effect. defining the shapes