You play as a small green goblin character, shooting orbs from the top of the screen .
Damaged is calculated by the number of pegs hit, with specific, illuminated pegs causing critical hits .
Players frequently noted balancing challenges, specifically that AOE/bomb builds were often stronger than single-target builds, and navigating higher difficulty levels (Cruciball) was heavily reliant on luck . 🎮 Gameplay Mechanics
Players launch orbs at pegs to deal damage to enemies . Defeating enemies grants stronger orbs and relics that modify gameplay physics and damage .
Older early access versions (0.x.x) may have bugs or performance issues that have been patched in subsequent updates .
Gravity and mechanics are similar to traditional Pachinko games, where positioning the shot for optimal hits is key to survival . 🛠️ Important Notes on Early Access Versions